Tuesday, April 16, 2024

D&D 3.5 homebrew: Winged Hunter

Winged Hunter
Hit Die: d8

Requirements
To qualify to become a winged hunter, the character must meet the following criteria:

Race
Any.

Level
Character must be at least level six.

Special
Must have researched and performed a special ritual, or received the blessing of a deity.

Class Skills

The winged hunter's class skills are Concentration (Con), Craft (Int), Decipher Script (Int) Intimidate (Cha), Knowledge (all skills, taken individually), Ride (Dex), Speak Language (none), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at Each Level
4 + Int modifier.

Class Features
The following are class features of the winged hunter prestige class.

Weapon and Armor Proficiency
Winger hunters gain no additional proficiency with weapons, armor, or shields. A winged hunter cannot fly while wearing medium or heavy armor, and most standard armor will not fit them.

Divine Wings
Upon taking their first level of winged hunter, the character grows a pair of wings. If the character already has wings, then their wings are transformed into something stronger and sharper. The winged hunter will use their original flying speed or the speed indicated on Table: Winged Hunter, whichever is greater. Maneuverability becomes perfect. The appearance of the wings varies from one winged hunter to another.

Airborne Adaptation
The winged hunter also becomes uniquely suited to hunting in the sky. She gains a bonus to spot checks equal to twice her winged hunter level while airborne, always knows which way is north, and is aware of her exact altitude at all times. (While underground, that sense of altitude will still provide vague data, e.g. "just below the surface", "pretty far down", "deep in the earth".)

Bladed Wings
At second level, the winged hunter learns to use the cutting edges of her wings and gains the multi-attack feat while using them. (If using a regular weapon in addition, one wing can be used to make off-hand attacks as if it were a light weapon.) Wings are considered natural weapons, have the finesse quality, and deal 2d6 base damage. Because they can also function as shields, bladed wings add a +4 shield bonus to AC.

Flyby Attack
At third level the winged hunter gains the flyby attack feat, allowing her to make a single attack with a wing as she flies past an opponent. Base damage for flyby attacks is 2d6 plus an additional 2d6 for every 30' of flying speed -- though the winged hunter must have room to complete the full movement distance in order to achieve full speed. (A winged hunter who only has room to travel 90' in a straight line will only do 8d6 damage even if their flying speed is more than 90'. This reflects their inability to get up to full speed in enclosed areas.) The winged hunter loses the +4 shield bonus from her wings on any round that she makes a flyby attack.

Puissant Edges
Beginning at fourth level, the winged hunter's wings are treated as magical, adamantine weapons for purposes of penetrating damage reduction.

One With The Sky
Upon achieving fifth level, the winged hunter gains the ability to cast Teleport once per day and Dimension Door three times per day while airborne. This is a spell-like ability which uses the overall character level to determine caster level.

The Winged Hunter

LevelAttack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialFlying Speed
1+1+1+1;+1Divine Wings, Airborne Adaptation
60'
2+2
+1+1+1Bladed Wings
90'
3+3+2+2+2Flyby Attack
120'
4+4+2+2+2Puissant Edges
150'
5+5+3+3
+3One With The Sky
180'


Notes: This class was intended to add mobility, melee options, and a fairly devastating attack that required a certain amount of open space to use. It was designed with Ranger in mind for the base class, but could also be added to Barbarian, Monk, or even Bard fairly easily. The inability to use medium or heavy armor limits its usefulness for Fighter or Paladin, but there are still possibilities there. A full caster could add this PrC to create a unique sort of gish build, gaining some melee attacks and extra defense at the cost of spellcasting advancement. 

Additional note: This is not intended for use in the Terra Povos campaign; this is just me playing with character class designs for my own amusement.

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