Tuesday, April 23, 2024

D&D 3.5 Homebrew: The Bladebinder

The Bladebinder

Hit Die: d8

Requirements

To qualify to become a bladebinder, the character must meet the following criteria:

Race
Any.

Skills
Knowledge (Arcana) 8 ranks.

Spellcasting
Must be capable of casting third level arcane spells.

Class Skills
The bladebinder's class skills are Concentration (Con), Craft (Int), Decipher Script (Int) Intimidate (Cha), Knowledge (all skills, taken individually), Ride (Dex), Speak Language (none), Spellcraft (Int), and Swim (Str).

Skill Points at Each Level
4 + Int modifier.

Class Features
The following are class features of the bladebinder prestige class.

Weapon and Armor Proficiency
Bladebinders gain proficiency with one individual weapon of their choice, and with daggers. The chosen weapon and and up to two daggers must be bound to the bladebinder with a secret ritual that takes half an hour to complete and require 50 gp worth of components. The bound weapons may be mundane or magical. If the bladebinder wishes to change to a different set of bound weapons, she must repeat the ritual with the new weapons.

Arcane Blade
When using her bound weapons, the bladebinder calculates attack and damage bonuses based on her spellcasting ability score (Intelligence for wizards, Charisma for sorcerers and bards).

Improved Caster Level

At the first, third, and fifth levels of bladebinder, the character's effective Caster Level improves. This does not add additional spell levels, feats, or other features, so a wizard 9/bladebinder 2 would cast spells as an 11th level caster for purposes of saving throws, penetrating magic resistance, and level-based spell effects -- but would still only have access to the spells, feats, and familiar advancement available to a 9th level wizard. If the character had more than one original arcane caster class, they much choose which class to apply the advancement to. Once assigned, advancement cannot be shifted.

Bonus Spells

Bladebinders gain bonus spells at second and fourth level, as if from having a high ability score, as given on Table: The Bladebinder. A bonus spell can be added to any level of arcane spells the bladebinder already has the ability to cast.

If a character has more than one arcane spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted.

Guardian Blades
Beginning at third level, the bladebinder may use their movement action to command their two bound daggers to fight alongside them, as if those weapons bore the Dancing enchantment. At the end of four rounds, the daggers return to their sheaths and may not be commanded to dance again for four rounds.

Arcane Strike
Upon achieving fifth level, the bladebinder may sacrifice one arcane spell per successful attack. For each level of the spell sacrificed, the attack does 1d6 additional damage.

The Bladebinder

LevelAttack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialBonus
Spells
Improved
Caster
Level
1
 +1+1+1
+1
Arcane Blade
 +1
2
 +2+1+1
+1 +1 
3
 +3+2
+2
+2Guardian Blades
 +1
4
 +4+2
+2+2
 +1
 
5 +5+3
+3
+3
Arcane Strike
 +1


Notes: This one is basically just me indulging my deep, strong love of gish builds. If taken at a relatively low level (say, Wizard 6/Bladebinder 1) then it give a full caster some ability to swing a blade effectively, and once they reach level 5 in bladebinder then continuing to advance as a spellcaster also improves the power of their arcane strike. The tradeoff here (as with any gish build) is that you give up spellcasting levels in order to be able to swing a blade, which means an overall weaker character than a full caster of the same level. This PrC could also be used for epic levels, where the arcane caster has maxed out spellcasting advancement and is looking to add some other options (and a pair of higher-level spell slots). This strikes me as particularly interesting for a bard, since it could potentially bring a higher-level bard back to being an effective melee combatant. I'd also like to run some numbers and see how this compares against the D&D 3.5 eldritch knight, but that's going to have to wait until I have more time and more brain.

Additional Note: This still isn't anything I'm looking to actually play with any of my current characters, though I think it would be fun under other circumstances.

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