Friday, October 11, 2024

Student: Blink [Team Dragon]

Name: Tyler John Taylor
Codename: Blink
Age: 18
Appearance: 6'4"with broad shoulders and narrow hips, sandy brown hair worn long but pulled back, leather jacket that he will not be parted from.
Notable Skills: strategy games, particularly chess, basic cooking, camping, football, basketball, pop culture trivia, speaks French (Canadian)
Quirks: loves video games, works out to maintain his physique, doesn't see himself settling down romantically, night-blind, terrified that he might screw up and get somebody hurt

Tyler is a decent student, but frequently gets by on his looks and charm; socially, he's more of a follower than a leader, but he knows how to pick up on other people's cues and is always willing to lend a hand. In strategy games he is absolutely ruthless (but never cheats); in sports he's more laid-back. He's originally from Canada, but he's been in the States since shortly after his power kicked in and only occasionally lets his accent slip through. 

As Blink, he is a master teleporter, capable of teleporting either himself or others; he can still only teleport one person at a time, though, and he needs to either be able to see his destination or already be familiar with it in order to arrive safely. His role on Team Dragon is generally more supportive than combative, but his ability to teleport others gives him some offensive options.

Thursday, October 10, 2024

Student: Nightfall [Team Kraken]

Name: Catarina "Cat" Altagracia Montoya
Codename: Nightfall
Age: 17
Appearance: 5' tall, with medium-brown skin, dark brown eyes, and black hair, with a gymnast's tight musculature; wears a black jeans jacked adorned with various patches that she's sewn in place herself.
Notable Skills: first aid, dance, gymnastics, driving, bluffing, reading reactions, speaks Spanish
Quirks: slow to make friends/keeps to herself, constantly polishing her glasses, likes animals better than people, nervous and has trouble relaxing, loves sushi

Cat is a relatively new addition to the school, as well as to Team Kraken. She's a solid student; what she lacks in insight, she makes up in persistence. She prefers not to interact with people she doesn't trust -- which is basically everybody -- and can come across as aloof or even hostile. (She is also quite capable of being actively hostile if she feels the situation warrants it.) She gets along better with the instructors and the younger students than she does with anybody close to her own age. 

Despite this, she has been recruited to the recently-formed Team Kraken -- in part for her power, and in part because of her absolute willingness to fight. She is working on developing more control, both of her power and of herself; she's been reprimanded for overdoing things during training once already, and doesn't want a second reprimand on her record. Cat's most obvious ability is the power to summon darkness, suppressing all visible light in an area of her choosing, but she can also shut off most electromagnetic radiation (notably including radio waves). When she extends a field of darkness around her, she can feel everything that happens inside it, so despite her lack of physical enhancements she generally has little trouble dodging enemies unless they can see in the dark. 

She once used her darkness to escape a particularly nasty situation, actually traveling through the darkness to take herself outside of a building where she was being held. She would love to be able to move around that way at will.

Wednesday, October 9, 2024

Student: Veil [Team Dragon]

Name: Chance Justin Rutherford
Codename: Veil
Age: 18
Appearance: 6'0" but lean enough to look taller, light skin, brown eyes, dark brown hair
Notable Skills: guitar, driving, boxing, track and field, basic handyman skills
Quirks:gay, enjoys brightening the school uniform with fashion accessories, loves theater, talks a lot (especially when he's nervous), wants to be an entertainer

Chance is a quintessential Theater Kid, with a flair for the dramatic and a deep love of being the center of attention. He is a decent but not exceptional student, strongly motivated by praise from his instructors. He took up boxing in middle school when he first started getting seriously bullied for his flamboyance, found that he enjoyed the exercise, and added track and field to his routines as well. When he's not entertaining an audience, he enjoys building and repairing things. 

In his identity as Veil, Chance is the second-in-command for Team Dragon, and the primary reason that they're largely undefeated. He uses his ability to create psychic illusions to keep himself hidden and ensure that the rest of his team is not where they appear to be, allowing them to attack unseen while their opponents attack non-existent targets. The power is not without its limitations; at present, Veil can effectively influence about thirty people at once, with a maximum range of about ninety feet. Because his power is psychic in nature, any cameras in the area will record actual events rather than the illusions. Nevertheless, it has proven to be a huge asset for the team.

Tuesday, October 8, 2024

Student: Armor [Team Kraken]

Name: Allison "Ally" Catherine Colvin
Codename: Armor
Age: 16
Appearance: 4'8", with a petite build, light brown hair that she mostly keeps shaved, and blue eyes.
Notable Skills: electronics, lockpicking, welding, soldering, math, physics, chemistry, Science!
Quirks: enjoys stress-testing her creations as much as inventing them, thinks hot dogs are the best food ever invented, forgets to practice fighting and related skills, doesn't like the sun, loathes spawn-campers.

Ally is the school's first gadgeteer, and the faculty are still working out how best to deal with her. Quiet and prone to wandering off on her own, she tends to get absorbed in what she's doing to the point of ignoring obvious dangers -- especially when her power has kicked in and she's busy working out a design for something that's going to be really, really cool, she promises. 

Her masterwork so far is the suit of power armor that she uses to make herself part of the newly-formed Team Kraken. Its design and creation has put a serious strain on the school's budget, but when she's wearing it she can monitor, decrypt, and disrupt all sorts of broadcast communications, use controlled EMP bursts to fry electronics and (potentially) send people into seizures, and recreate some degree of super-strength and damage resistance. She hasn't worked out how to make it fly (yet) but she has equipped it with jump jets that allow her to leap about sixty feet forward and forty feet up, along with a variety of non-lethal armaments to deal with combative opponents. Her real power, however, is that given the time and resources she can assemble the right tool to handle nearly any situation.

Monday, October 7, 2024

Faculty: Headmaster Jonathan Saint-Vincent

Name: Jonathan Charles Saint-Vincent
Codename: The Saint, but he rarely uses it
Age: 86
Appearance: 6'1" with broad shoulders and well-developed arms and torso; his legs are of regular proportions, but otherwise atrophied. His eyes are mismatched: one green and one gray, and his salt-and-pepper hair is neatly styled. Tends towards business suits. Owing to various attempts to cure the nerve damage caused by polio, he looks about half his actual age.
Job: Headmaster, teaches history

Jonathan Saint-Vincent presents himself as an affable older man with a variety of intellectual and political interests. He is considerably older than he looks, and is completely paralyzed from the waist down owing to a childhood brush with polio. He detests using a wheelchair and used to get around with crutches and braces, but recently one of the students (a gadgeteer named Ally Colvin) provided him with a supertech exoskeleton for his legs. (He still has to be careful about how he moves; the rig provides movement but not feedback. Ally says she's working on actual prosthetics but hasn't cracked the neural integration problem yet.) 

Jonathan is a sort of jack-of-all-trades psychic, with modest (but well-practiced) telepathic abilities, telekinesis able to lift up to about three hundred pounds, and minor cryo- and pyro-kinetic abilities. He can defend himself one-on-one, but generally avoids super-battles. He's far more interested in running his school and helping his students prosper. While he's an active and committed proponent of the idea that Exceptionals and Mundanes can live together in peace, he does sometimes have qualms about sending teams of students into potentially dangerous situations, and the recent business in South America has dropped him back into his doubts -- despite the fact that Dragon Team returned completely intact, and with a new student/team member. 

Publicly, he is known as one of the world's foremost researchers into "deviants" and their origins and powers, and his stance on the need for well-considered policies that promote equality and integration garners him both support and opposition from various interested parties.

Friday, October 4, 2024

Student: Team Captain Jade [Team Phoenix]

Name: Emily Annette Hubbard (goes by Em)
Codename: Jade
Age: 17
Appearance: A six foot tall, athletic blonde with creamy skin and blue eyes, who tends to sportswear or jeans and t-shirts and keeps her hair short, giving her a somewhat boyish look
Notable Skills: Soccer, rock-climbing, spelunking, baseball; recently took up classical european swordfighting; good leadership skills with a (usually) easy-going approach; knows how to drive.
Quirks: loves animals, hates thunderstorms, dyslexic, sings to herself, bisexual

Em is very laid-back when off the playing field, but extremely focused and competitive when on it; for her, leading Phoenix Team is just a natural outgrowth of being a team captain for soccer or baseball. She's equally focused on her academics, and considerably more intelligent than her "dumb jock" persona suggests. Her power allows her to manifest shapes of shimmering green force. (She takes her code name from its appearance.) So far she has demonstrated the ability to create armor, sword, shield, axe, and spear, but only as objects touching her body; she would love to be able to throw them or create the effect at range. Her power sometimes appears to act on its own, and it's an open question whether it's simply reacting to her unconscious thoughts and desires or whether it's actually some sort of symbiotic entity that sometimes acts for itself.

Thursday, October 3, 2024

Faculty: Salvation

Name: Dianna Dean Salvatore
Codename: Salvation
Age: 31
Appearance: 5'10", slender, with black hair, olive skin, and dark brown eyes.
Job: Auxiliary Headmistress; also teaches algebra, calculus, and trigonometry.

Ms. Salvatore (as even her colleagues usually address her) is graceful, reserved, and always attentive. She is also one of the top five telepaths on the planet, and in her identity as Salvation is renowned for her Salvation Sword, a construct of pure telepathic energy capable of bypassing all physical armor and damaging an opponent's psyche to produce a variety of effects. She also possesses minor and unreliable precognition, which she swears is more a burden than a help.

Together with Headmaster Saint-Vincent, she keeps track of the day-to-day functioning of the school, the students, and their teams. Budgeting, logistics, and accounting all fall under her purview, and she frequently serves as the school's investigator, using her power to resolve minor disputes, determine the truth of accusations, and in extreme cases prevent outsiders from remembering any of the school's secrets. She is very much by-the-book and has little sympathy for troublemakers. The students generally regard her as hard but fair, and nobody really wants to get on her bad side. 

Like this.

Wednesday, October 2, 2024

Faculty: Wolfman Bob

Name: Robert Edwin Craven
Codename: Wolfman Bob, or just Wolf
Age: 42, but looks younger
Appearance: 6'2", with brown hair and eyes and deeply tanned skin, broad-shouldered and lean. When transformed, he retains the same size and build but adds silver-grey fur, fangs and claws, and his eyes turn golden.
Job: Science Teacher, Track Coach, Outdoorsmanship

Fearsome as he sometimes looks, Bob Craven is a gentle soul who was practically born to be a teacher. He enjoyed school, loved learning new things, and was always trying something new. If there's a hobby out there, he's probably dabbled in it, and there's nothing he loves more than getting someone else interested in something that interests him. He loves running, and camping, and would have loved to settle down and have a quiet married life with lots of friends and family in it. Teaching at Saint Vincent's has finally given him most of that, though he still regrets never having found the right person to marry and have kids with. 

His abilities include near-instantaneous regeneration (including virtual immunity to poison, disease, and infection), enhanced senses, and a partial transformation that renders him fanged, furry, and armed with claws strong and sharp enough to cut metal. Transforming also enhances his strength, though only to about half again his usual athleticism. He hates that the only options his powers give him in a fight involve vicious, close-range violence, and has spent the last several years studying locks, holds, and other non-lethal ways of immobilizing opponents. He worries that if he's ever put in a position where he really has to kill someone, he won't be able to do it.

Tuesday, October 1, 2024

Having a Moment

Had a rough moment a couple of nights ago. I believe I've mentioned before that two of our married-couple friends (that is to say, two couples) have abruptly moved out of town. The first couple moved away about a month ago, just before the start of school; the second couple finally managed to sell their house, so they finished packing and departed this weekend, while we were away visiting Firstborn for Parent's Weekend at his college. 

I found myself awake in the middle of the night, feeling sad. Those two couples were largely responsible for me having any kind of in-person social life these past few years. Three of of them were my camping buddies, and as much as I love the state park where we used to go, the thought of camping there without them is almost as depressing as the thought of never camping there again. 

And I don't know why that was suddenly hitting me that hard, right then, though I suspect there were some extenuating circumstances: the trip up for parent's weekend, and the afternoon we spent at the renaissance faire. The trip up was always going to involve some complications, and I knew that going in, so I was coming into it with this weird combination of anticipation and resignation. We're staying in a hotel, and I didn't bring the CPAP machine -- which is okay, but not ideal. I can sleep without it, I just don't sleep as well and I need to keep my head tilted in a way that hotel pillows don't always want to cooperate with. My father -- Firstborn's grandfather -- and his wife wanted to come up as well, which meant bringing her brother along. (Her brother is living with them owing to a pretty comprehensive lack of any other options.) So that meant trying to coordinate with them (best case) and trying to wrangle them so everybody got where they needed to be (much more often the case). 

Beautiful Wife had spotted an advertisement for a local renaissance festival, and we decided to eschew the on-campus activities on Sunday and go try it out. This turned out to be a great decision, in that the event was quite a lot of fun despite being in its first year and still getting its feet under it. That did mean getting a bit more sun than I'm used to, though, which frequently knocks me for a loop. And, of course, before we left for the faire we took the time to figure out why Firstborn's car refused to start. 

Turned out the battery was dead, so completely dead that it wouldn't even unlock the doors when we hit the key fob. We were able to jump it, so it wasn't a completely loss, and I moved the car around to a spot where we'd be better able to park beside it if we needed to jump it again. Which seemed likely, seeing as I was unable to get it to start a second time. So we got back from the renfaire and dropped Firstborn off at his dorm (he had homework to finish for Monday), and then had dinner and went back to the hotel room to collapse... but, y'know, with the awareness that we were still going to have to deal with the car before we could head out in the morning. And honestly, a really happy afternoon with a lot of stimulating new things to see? It leaves a kind of emotional hangover.

All of which doubtless fed into me waking up at one in the morning, finishing a very good book, and then finding myself profoundly depressed and thinking about absent friends.

In the course of writing this out -- because that helps, strangely; I've always used writing to process things -- I keep reminding myself that it's not like they're lost forever. We're still gaming together online, fer Chrissakes. We can still go camping together, if I can quit burning through my vacation as fast I earn it at work and actually build up some time. It's not like we've lost touch and we're never going to see each other again. 

But damn it, I liked having them in town. I liked getting invited to go see a horror movie, or to come over for swimming and a cookout. I liked being able to just drive up for a weekend around the campfire. I liked playing D&D together in person. So no, it's not the end of the world; but yes, I do get to mourn this.