Okay, so this is part of the GozarTD Campaign, which I haven't updated in a while... partly because we haven't played in a while. Also, there was an episode before this, which I missed; I'm adding the brief summary below from memory, so it's going to be really, really brief. But since we're playing again this week (YAY!) I'm going to go ahead and put up our notes: otherwise, I don't think any of us are going to remember what happened the last time we managed to play.
A Very Brief Summary Of The Episode Before Last, Which I Missed:
In the wake of our meeting with the High Provost and getting Azrael's eyes regrown, the group decided to swing by Azrael's and Martini's home town and at least check in with their parents, even if we still weren't admitting that we'd collected anything from Vecna's cursed island. We were apparently then lured by their father into some sort of basement, where Daddy turned out to be a doppleganger. I'm told there were also gorgons involved somehow. Doubtless this culminated in bloodshed, but I don't know the details.
Last Session, back at the end of October:
So, not only are we trapped in some sort of basement, we've been trapped in here by a cave-in. Despite Ruin's absolute refusal to believe that the cave-in was real, the rocks are solid and we're definitely trapped. It looks like the only way out is through, so we advance to the next room...
...Which contains four suits of armor: two red, two blue. In addition there are three pedestals, each with one blue medallion and one red medallion sitting on top.
Ruin rushes into the room, attempting to grab both medallions off the furthest pedestal at the same time. Instead, he stumbles and knocks them both into the far corner. Still, we make it to the medallions, and Ruin grabs the red one while Marshall Mercy grabs the blue one. We now have control of two of the shield guardians; the other two are trying to kill us. The pedestals and the other amulets immediately vanish.
Even so, it's a tough fight. We're right on the edge of a Total Party Kill until we finally take down one of the attacking guardians. After that, taking down the other one is a lot easier. With the battle won, another pedestal appears with a ruby on it; it's large and hideously valuable, and looks light it might have been cut to be a spell component.
Afterwards Azrael supplies us with a Rope Trick and we rest.
We proceed to the next room, and encounter a black pudding. Ruin whacks it, Azrael Fireballs it, and Martini shoots it; then it grabs Ruin and fucks him up. We do a bit more damage and Ruin breaks the grapple; Azrael finishes the thing with Magic Missile.
In the next room is an altar. Behind the altar is big statue... which is missing one eye and one hand, so it's clearly a statue of Vecna. There are also two troll skeletons stalking around in here. This would be a great time to turn around and go somewhere else, buuuuut we're trapped, so we beat them down with a combination of Black Tentacles and other attacks. They're tough, but not unbeatable; they both go down.
We enter the room, noting that the altar in front of the statue has a small depression in the middle of it, just about the right size for the ruby. We also note that there are no other exits; if putting the gem in the altar doesn't let us out somehow, we're trapped.
...And that's when the skeletons stand back up.
Martini leaps up onto the nearest skeleton's head and rips the rubies out of its eye sockets in an amazing display of acrobatics; it falls. We beat the second one down, and Ruin rips the rubies out of its eyes as well.
This time, they stay down.
We search the room very carefully, but there are no secret doors and no other exits. We go back and check the cave-in, but the entrance is still completely blocked. About the only thing left to try is to put the ruby into the altar -- risky, but we don't have much choice. So we go back down to the altar room and do so.
At the last possible moment we realize that what we're putting on the altar isn't the ruby; it's the bloody Eye of Vecna, and it's fooled us into returning it. It vanishes from the altar in a burst of light, and Ruin swears he hears it chuckle with a bit of vitreous humor. And at that point the altar room fades around us, and we found ourselves in an inn somewhere completely else.
And that's where we'll be starting next session: figuring out where we are and what the hell just happened.