Monday, February 24, 2020

Saltmarsh 002: Near-Death Experiences

So, after finishing their big fight with the boss-and-minions for this adventure, the group retired back outside join their carriage driver, Remy Mertin, who was willing to stay and camp overnight but not to enter the house. Remy was cooking his dinner over a fire when they returned, and while the others ate from their rations the noble gave Remy cooking advice and then ate his meal. Then they settled in to get some sleep -- though they did, at least, decide to set a guard. The Chevalier took first watch, for at least a solid ten minutes before he fell asleep beside the fire. Raven, the little girl/halfling, woke herself up for the middle watch... which was a good thing, as about halfway through she noticed movement from the direction of the house.

Two dark figures had come into the yard and were looking at the campfire -- at a distance, but still easily visible. "Get the others," said one, as Raven snuck back to camp.

There were four when they approached the camp, a number which forced Raven to awaken her father and Kane the Undertaker. A brief battle ensued, which ended with the party victorious and even mostly unscathed. Salty Walt had slept through most of it, only awaking near the end to help give chase to the last two as they fled. The carriage-driver Remy, on the other hand, was huddled down beside the last remaining coals of the cookfire, having seen actual battle for the first time in his life.

Concluding that the haunted house contained no further enemies, the group sent Remy back up the road a little ways to camp somewhere safer and return during daylight. They then trooped back inside, looking for proper beds to sleep in. Deciding that the ground floor was no use for that, they trooped up to the second floor, found an empty bedroom, got distracted by something shiny, and then very nearly got themselves completely wiped out when swarms of spiders attacked them. Concluding that they'd killed everything in this room, at least, they elected to throw down some bedrolls and sleep there.

In the morning, partly but not fully rested, they explored the rest of that wing of the second floor, discovering some interesting clues -- and a bound prisoner in his underclothes, who'd been knocked out, tied up, and left in that room for a day and a night. The prisoner was a rather handsome half-elf named Venred Kindleaf, an adventurer who'd stopped in the house for shelter on his way to Saltmarsh. The Chevalier de Lorraine, who'd previously been entertaining lascivious thoughts about Remy the coachman, now turned a lustful eye towards Vennie, and went all the way back down to the basement to fetch him clothing from the corpses there.

With Vennie (dubiously) dressed, the group proceeded to explore the rest of the second floor. Or they would have, if a section of balcony hadn't given way and dropped the paladin all the way to the first floor. "We'll have to jump across," cried the halfling/seven-year-old Raven, and proceeded to completely fail her skill check and come crashing down on top of the slightly-stunned paladin.

"This is not so difficult, sirrahs," announced the Chevalier, and leapt across to the far side of opening with surprising ease.

"I can do this!" announced Salty Walt, and promptly leapt to a point halfway across before plummeting down atop the paladin as well. Raven dodged out of the way onto Kane's head; Kane dodged... well, no, actually he didn't.

"I should try again!" cried Raven, and took off across the entry hall and back up the stairs.

"Come, you handsome devil!" called the Chevalier, with a saucy wink at Vennie. "I'll catch you!"

The half-elf took a running jump and landed gracefully -- so gracefully, in fact, that he ended up in the Chevalier's arms, with one arm around his neck and their lips temptingly close together. Raven, meanwhile, came racing back down the balcony and jumped across again... or, well, actually she missed and fell back down on top of the paladin again. C'est la guerre.

And that was where we stopped.

I'm still not sure this was the best campaign for this group, but what the hell. It's a pre-built world that requires minimal prep-time from me. And I think they'll get through it, in their own idiosyncratic way. So... onward! Let the dice fall where they may!

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