I see I haven't updated the Roslof Keep entries since early November. And while we did have a couple of weekends off, we've actually had a bunch of sessions since then. So, I'm going to do a quick recap and an updated treasure list:
With our new barbarian, the group was able to finish exploring the first level of the dungeon and find a passage down to the second level. This discovery allowed the group to level up, and that in turn allowed them to face and slay a pair of salamanders -- probably the toughest monsters on this level -- and thus complete the first dungeon level. This allowed them to level up again, and also gave them access to the next floor down. (They knew how to get there, but the dungeon wouldn't let them in until they'd defeated everything on the first floor at least once.)
The second floor was where the mousefolk tribe had been trapped, in a cavern that was technically outside the dungeon; a small earthquake a few months back had both opened a crack in the wall of the dungeon, and closed off the cavern behind them. They'd been surviving on the water from a small stream, and some edible lichens; by the time our mousefolk cleric was able to return to them again, they were in pretty poor shape. The party led them back out despite an attempted ambush by a group of kobolds led by a surprisingly powerful kobold sorcerer.
With their tribe rescued, Aspen the Mousefolk Cleric left the party. Their people would need help finding a place to re-settle, and while they were not planning to move far away, Aspen's days of plumbing the dungeon of the mad mage were over. Fortunately, another adventurer had shown up looking for work and a chance to make a name for herself: a swashbuckling half-elf bard named Aika.
With Aika taking her place at the front of the group, the party decided they had need of another ring of protection -- and they knew exactly where to find one. The plan was simple: the sorcerer would enter the room and head for the treasure room at the back, triggering the trap that would open the coffins and release the undead; the undead would follow the sorcerer into the passage back to the treasure chamber, and the sorcerer would drop a spell on them while they were all bunched together in the passage. The rest of the group would then enter the room behind the undead, and finish anything that was still moving.
It worked brilliantly. In fact, it worked so brilliantly that they annihilated the undead in the first round of combat, and were thus completely unsurprised when a group of orcs entered the room behind them in an attempt to ambush them. The battle was short and brutal, and the orcs did not fare well.
The group is currently taking a rest in the treasure chamber (among other things, because it will allow the swashbuckler to attune her new ring of protection); and after that, they'll presumably be heading down to the second level.
Current party treasure by my count is 25 PP, 1502 GP, and 331 SP.
Treasure they've collected over the last few adventures (which we really haven't settled out) includes:
5 gold ingots worth 350 GP each
Bracers of Archery
And the equipment they scavenged from their orc ambushers, which includes:
2 hand axes
and six sets of scale armor.
...which honestly probably isn't worth the effort of hauling back to the surface, at this point.