IMPART missions are the one-shots we run when the regular Saturday Night campaign takes a break. The idea is that we all play 20th level characters, and go fight the sorts of Big Bads that we wouldn't ordinarily ever see -- in a sort of Monster Of The Week scenario. The organization is a sort of multi-dimensional Avengers or Heroes of Imaginext setup, bringing together powerful individuals as needed. And this week's game was sort of informally organized around the idea of Magical Girls for most of the players.
This week: an IMPART agent has gone missing, and we must find them! Find them, bring them back, and make sure they aren't compromised -- and neither is IMPART. We are given our items and dropped in the field.
We are outside a large city, at the southwest gate. Avrielle, a human teenager, who's a magical girl in the service of an Archfey; her friend Bao (short for Bàofēngyǔ) a skilled martial artist; Dala, a swashbuckling rogue; Violet, a blue-skinned girl carrying a staff and with a flying rainbow seahorse flitting around her head; and Lexx, an agender fallen Aasimar with a pair of scimitars.
The city is walled, and we're just outside the gate; outside the walls it's all rolling plains, a lot of which is farmland. There are woodlots and little bits of forest here and there. The wall is covered in very interesting etchings. The more perceptive among us notice that the etchings seem vaguely familiar; there are abstract shapes and images, and a couple of us notice that the etching serve to disguise the presences of an extensive collection of runes: abjuration runes, meant for protection and warding of some sort.
Violet, the blue girl, pulls out a notebook and starts sketching the runes and taking notes.
There are two guards standing outside the gate, and another person talking to them. Lexx walks over to the guards, and the rest of us follow. The guard who was kind of staring at us steps forward to meet us ont he way. "I'm Leo, your babysitter... guide. It's about time you got here. Ten years on the force, and everyone is too busy with the other disappearances."
"Other disappearances?" Meghan.
Leo: "You didn't think this was a one-time thing?"
Lexx: "I once got into a fight with a gazebo. I don't know what's going on."
Leo: "Tomas Stoneye, Halfling cleric, IMPART member, twentieth person to disappear."
Dala: "So this is more Missing People..."
Leo: "The others reappeared two days after they went missing."
Dala: "How long?"
Leo: This morning, so you have about a day and a half to find him. Then he'll be like the others. They come back lethargic, drained, oddly lifeless. No connection between the victims, no commonalities in age, social status, local or travelers. They don't talk much anymore, and they don't want to talk about if they do; it's like their memories are gone along with everything else. A half-orc tinkerer was the last one to come back; I can give you an address. We've got a sundown curfew going. The halfling's room is untouched, per IMPART's order.
Dala: "Room or half-orc?"
Leo: "Also, I have to come with you."
Avrielle thinks the guy is annoyed by us, but he's not lying. This isn't his usual job, and he's been stuck babysitting VIPs. We talk as we walk.
The wards on the walls are general protections: undead, dragons, nightmares.
Dala: "How close is the guard station?"
He kind of shows us a map, and points to the northern watergate. He takes us through the central square; the building on one side is a massive tavern called the Snapping Perch, overlooking the river. Stoneye's room was on the top floor; there are two guards outside. The door has been set back in place as much as possible, but it was very clearly bashed in. It was very solid door before that happened, too. Apparently the guards did that during a morning check and broke the door down when Stoneye didn't answer. The door had several locks, and they were all locked; breaking it down tore up the frame something fierce.
We go inside. "All we did was bust open the door, check the bedroom, see that he wasn't there, and call you." Most of the disappearances have been people who were asleep in their beds.
The room is fairly large, and nice; couch, armchair. The bedroom is to the north through a pair of doors; There's a linen closet on the north wall, a window in the south wall, and a shrine set against the eastern wall.
The magical girls begin detecting magic, and immediately turn to the shrine. The centerpiece is a golden scale with a skeletal hand holding up the balancing arm. We recognize the scales are part of a holy magic, the symbol of Kallenvor, one of the few good-aligned death gods. The shrine wouldn't be hard to pack up, so presumably there wasn't any sort of robbery involved in this. Violet begins checking for footprints. It's a heavy, plush carpet, though; but the only really notable ones are heavy bootprints from the door to the bedroom and back. Maybe a half-orc? Might have been the guards.
Dala traces the steps to the bedroom. Bao moves to look at the window, which is locked; the locks would have to be opened from the inside. We're on the 4th floor; the roof a little ways above, but she doesn't see anything unusual - except that the next window to our right is ajar. Avrielle goes next door to talk to the neighbors; Leo immediately falls in beside her.
Avrielle knocks, and the door is eventually opened by a half-orc female; she's wrapped herself in a bedsheet and open the door only a crack. "Oh, yes, um, can I help you?"
Avrielle: "Hi! I was just wondering if you had seen or heard anything last night."
"I heard the crunch of wood. I was up *all* night last night talking to my boyfriend, who I haven't seen in six months. We, um, we haven't gone out much." But she does seem to be hiding *something*.
Avrielle: "And you didn't notice anything?"
Half-orc: "I didn't."
Violet notes that the bedroom window is open. The bed does look like it was slept in. There are footprints from the bed to the window. Dala goes to look at the window. Nothing looks disturbed; the window looks as if it were opened deliberately and voluntarily, or at least without any particular force. More detecting magic! There's a footlocker at the foot of the bed, and there are some magic things in there.
Dala inspects the chest for traps; it's trapped. She manages, barely, to disarm the trap and open the lock.
Inside the chest is a set of armor, magical; it's sized for a halfling, and resistant to necrotic. There's also a mace of disruption, functional and deadly. There are some supplies and other adventuring gear, but nothing especially eye-catching. Looking at the trap, well... it would have turned this section of room into a crater.
It's looking like this halfling was a cleric; Dala boes back through the chest, thinking about how well protected it is; she finds a false bottom hiding a lot of gold, gems, and expensive items. There are to vials of holy water, some ridiculously valuable diamonds, and a chalice of hero's feast. Violet thinks the gems might be waiting for a powerful resurrection spell, one only available to clerics and druids.
Dala and Violet look under the bed. There are long, black strands of hair under the bed. Dala grabs one; and one of the tendrils on on Violet's coat takes out magnifying glass. Avrielle: "It must be from the person that broke in!" Violet thinks it's just... hair that fell from someone's head. It's thick, coarse, probably not well cared for.
Per Leo, Tomas was bald. And he didn't keep a horse, or entertain guests. Also per Leo, the walls are warded to prevent people from teleporting into the city or flying over the walls. He steps out to ask one of the other guards for details, and Bao takes that opportunity to race up the wall to the roof - but the roof is steep, and tiled, and not at all navigable for regular people. She slips back into the room and finds Violet measuring the halfling guard's feet. The wards on the walls keep out dragons, portals, and a few other things. Things can fly out of the city, and teleport out (though it gets logged), and it's not possible to teleport from one side of town to another.
The halfling guard heads back out, and Leo comes back in.
Violet: "Were any other disappeared taken from this inn?"
"No."
Violet: "Other crime scenes with open windows?"
Leo: "Yes."
Violet is wondering if the hair came from a horse.
Lexx: "Did you say something about the wall protecting against nightmares?"
Bao: "Are there spells that could tell us where the hair came from?"
Dala: "And what kind of divinations have been done to find this guy?"
Leo: "We... don't have divination wizards."
Violet: "I could scry."
The rest of us go off to check the one remaining room. This one has the tile floor, a bathtub, a sink, a mirror, and a chamberpot.
Avrielle gets a ping while detecting magic. There's a razor on the sink; it's enchanted never to dull. Dala and Avrielle keep looking, and a pebble-or-something falls out and drops into the water basin. It is magic. It's abjuration magic. Avrielle starts casting Identify. It's a disease-curing stone, a heartstone.
The scrying, meanwhile, shows Violet a cave. She rushes to the others: "The hair came from a night hag and why are you sitting on the toilet?"
"I found a magical stone - it's a heartstone." It probably came from the night hag. There are stories about them; they come into people's room and hover over them, inflicting terrible nightmares. They love to turn heroes into villains, turn loving and loyal friends against each other, and like that. But, actually kidnapping isn't their usual behavior.
Leo takes us as far as the city walls, but declines to come hunt Night Hags with us. Violet casts Locate Creature once we reach a sufficiently hilly area full of burial mounds. Following the spell, we continue a little further along the road and then along the side path.
We head on to the first open barrow.
We quickly run into an issue: Of the three of us scouting, only Lexx can actually see in the dark. The monk puts a hand on his shoulder and walks along behind him; the rogue just slips down. Lexx notes prayers on the walls. After a little ways of stairs and passages, stairs and passages, Lexx pauses. "There's an eye looking at us."
Lexx grabs it. It's in his hands, and it's staring at him. It's a hag eye, a magical item that the hags can look through more or less at will. We head back up at Bao's suggestion. The hags don't immediately follow us, and we pocket the eye; this time we light up lamps and head back down together. A little past where we found the eye, we hear voices. It looks like the passager opens out to a room at the very bottom of the stairs...
As we near the room, the bud of Avrielle's rose-shaped mace opens up. Dala slips past the others and into the room, trying to get their attention; Lexx charges in and does 117 damage. One of the hags responds with a horrible demonic scream: "I will never let any of you see eternity!" and throws a lightning bolt. Or she tries, anyway. Violet casts Counterspell as a reaction spell. The expression on the hag's face is *amazing*.
Avrielle races into the room and undergoes her Magical Girl Transformation, and casts Mage Armor on herself. The hag who's engaged with Lexx sidesteps and casts something. ("I'll stop you all in your tracks!") Avrielle counters, and the spell fizzles. Violet casts Mage Armor on herself. Bao charges in and punches the heck out of the rearmost hag. The third hag then tries to cast something, but Dala slaps her across the face with her rapier, because Mage Slayer is a surprisingly useful feat.
Dala then turns and stabs the absolute crap out of her, for 110 damage. Lexx just tears into the hag beside him with his scimitars -- hag sashimi! -- but fails to quite kill it. The rearmost hag screeches: "Prepare to taste your worst fears!" Bao makes her save: "Many apologies, but it seems something has gone wrong with your spell."
Avrielle mutters something and the shield on her back spreads out into faerie wings. Then she announces, "Creatures of darkness, feel the boundless power of my love!" and casts Psychic Scream. Two of them take 49 damage, and their heads explode if they died. If they survive, they're stunned. The one that succeeded takes half damage, only. But if it dies, its head still explodes.
So two of them have explody heads, and the one in the back is just hurt and damaged.
Violet moves up and gestures, and a crown of stars begins to orbit her head, filling the room with light. One of the stars shoots off and slams into the remaining hag's face. The hag shrieks and stumbles.
Bao: "We really need our halfling back, esteemed hag. If you could tell us everything you know about people disappearing from town and the halfling--"
Hag: "Burn in hell!"
Bao: Amazing display of personal violence, culminating with basically drop-kicking the hag.
Dala: "Where's the halfling?"
Hag: "The ones in the next room have him!"
Dala: Stabs her to death.
We continue to the next room, because Rescue Is Important. We take a minute to check the bodies, then head down the corridor; we then reach a mausoleum of sorts, but it's essentially unused anymore and it's all but empty. We reach a very dark room, and we're about to walk in when we see the halfling on a low altar - almost a dais - with spiritual streams flowing off him (esp heart and face). There seems to be a floating skull above him, emitting a purple light. There are some glowing lights, and one of them is hovering above the big skull. They're smaller glowing blue skulls. Cool.
Avrielle walks into the room and drops a wall of light behind her, catching two of the smaller blue skulls. They fail, and are damaged and blinded. She then casts Hex on the purple one, and gives it disadvantage on Dex checks. She suddenly feels cold, with death surrounding her, as if her soul is being pulled towards the purple skull; she's taking damage just from being in the room with it.
Dala comes in and attacks one of the blind skulls, damaging it. Lex moves to the other blind skull, doing 122 damage - 72 slashing, 32 necrotic, and whatever else radiant. It bursts into ice shards. Both of them take Necrotic damage for walking into the room. Violet turns her attention to the Halfling, who looks pained but awake, and has no obvious physical restraints. She blasts the purple skull with one of her stars, then crosses to the halfling and casts Anti-Magic Field.
The streams immediately go back to the cleric, who takes a huge, relieved breath. The lesser skulls wobble and disappear. And Violet does not take the magical necrotic damage that has been affecting everyone in the room. "Make a hole! I'm going to get the hostage out!"
The only lesser skull outside of the anti-magic spell attempts to cast a spell. It's right next to Dala, who smacks it (because Mage Slayer again) but fails her concentration save and takes 40 cold damage. Bao moves in and hits the big purple skull a couple time, setting up Quivering Palm. It then retreats, successfully escaping Bao and Violet, and emits a horrible screech. From outside the field it emits a horrible magical shriek. Only Dala and Lexx are outside of the anti-magic field, but they tremble in fear... because a huge amount of necrotic damage just missed them. They are Frightened. It then uses a legendary action: it curses Lexx.
Avrielle gets out of the anti-magic field and re-casts Crown of Stars, then hurls a star for 29 Radiant damage.
Dala: "Can you walk?"
Halfling: "I feel closer to walking in the footsteps of my god."
Dala: "A simple 'no' would have sufficed!" She attacks the remaining lesser skull, and it falls and shatters into ice shards. "Hey, good news! They can die!" She then moves to the altar.
Lexx doesn't manage any attacks, but shakes off their curse.
Violet checks over the halfling; he's unharmed, but exhausted. "Can you hold onto me so I can move us out of this room?"
Halfling: "I feel the embrace of the noble lord of death. Worry not for me. Kill that demilich!"
Violet: "I speak seven languages, but I do not understand what you just said."
Violet scoops up the halfling and moves towards the door... but only far enough to let one of the skulls pop back into existence. Bao has been waiting for this, and smacks it -- then smacks it again as it tries to flee.
Then Bao ends the Quivering Palm/Five Point Palm Exploding Heart Death Technique, and the jewelry adorning the skull bursts into splinters; the skull falls, cracking, graying, and shattered. The remaining ice skulls flee into holes in the wall. Dala and Lexx go over and finish them. Violet stabilizes the halfling, and Avrinelle throws some healing on the halfling.
The halfling goes over to the demilich skull and picks it up. "I am ready, winged one. Take me into your arms."
Lexx carries him out.
Dala: "Can we fix the others who were taken?"
Tomas the halfling: "I have something in my room that I think will restore them."
So we head back to town, where the halfling goes through to make sure all his stuff is already there. Then he hands us a bunch of money in the form of gems to show his gratitude. The Halfling then sets up to resurrect the demilich, taking it from undead to alive and restoring the stolen energy to the people it was taken from.
The mage's name was Eternity, and restored she's a rather attractive female tiefling. She's... a bit startled to be alive again. We hand her clothing, and she gets dressed. "Can I ask what the hell?"
She doesn't much remember her time as a lich, let alone a demilich. She was a sorceress, originally. Then she made a deal with a coven of night hags and, well... all of this. Violet decides to take her back to IMPART with us, to get her some help. Which we do: a lot of therapy, and then more therapy, and also a decent meal and some new clothes.
So the moral of the story, kids, is this: don't make deals with night hags. You might end up as a demilich.
The End.
No comments:
Post a Comment
Feel free to leave comments; it lets me know that people are actually reading my blog. Interesting tangents and topic drift just add flavor. Linking to your own stuff is fine, as long as it's at least loosely relevant. Be civil, and have fun!