This was posted in one of my writing groups, and it's... interesting. Possibly fascinating, depending on whether you're a writer, a gamer, and/or a roleplayer.
My first reaction -- and I'm a little embarrassed to admit this -- is: "Ah, I see you've never run a roleplaying game before." Because if there's one thing you learn in trying to run a tabletop RPG (which is *at least* as interactive as any video game, and often far more flexible) it's that however carefully and irresistibly you've crafted your next story hook, however carefully you've steered your players towards what they're supposed to next, there is *always* the chance that they'll decide to do something else entirely.
I have a modest example here...
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