Tuesday, December 3, 2024

Voyages of the Dauntless: Imperial City

Pre-game notes to myself...

The capital city of Domitas is visible a full day before your arrival. The city itself has spread well beyond its three sets of gleaming marble walls, expanding to fill the whole of an ancient valley. At its center, the palace sits atop a single stone peak, surrounded on three sides by steep cliffs but angling down gently to the north. You're still too far away to see the details, but you remember the city's five districts from earlier visits: the aristocratic enclave of the central peak, the temple district to the north at its base, the trade district to the west and the artisan's district to the east. To the south, hidden discreetly behind the palace and deep in the shadow cast by it, is the warren. You'll be there before too much longer; what are you doing? 

The last time you came through here, the public airdocks were located at the western edge of the trade district. The district, it seems, has now grown around them, but the clean heights of the marble towers are exactly where you remember them. A flash of light catches your eye; one of the Guides is using a mirror to signal you in the Imperial Code. Who recognizes it? Roll for piloting. 

They're directing you to Tower Seven, East Dock. What are you doing?

There is a delegation waiting, with a smartly-dressed human woman in front. She marches out from the tower as soon as the ship is secured, trailed by a half-dozen armed men. "This is the Dauntless?" asks the human woman, looking around at the deck of the airship as if she owns it already. "Who is the captain?" What are you doing?

"I am Harbormaster Jade Tanisborn," she tells you, "and on the authority of his supreme majesty King Augustus Agrippo, this ship is now formally impounded on suspicion of transporting illicit goods." She glances at the small troop of guardsmen who have crossed the ramp behind her. They are all holding cocked and loaded crossbows. "If there is a gnome present, have him step forth. It will not go well for you if you do not." What are you doing?

The note reads, Check the rat. The Dauntless doesn't have a rat, not since you threw Scratch over the side. What are you doing?

The Temple of Xandria is a simple brick building in a district of marble, basalt, obsidian, and granite. The wide single door sits at street level and is already open, spilling the day's light into the interior. Large, arched windows of clear glass add further light. There is an unusually wide desk just inside, with four people sitting along it: three humans and one half-elf. The half-elf is speaking with an elderly human, who is apparently complaining about his landlord; a human woman is filling out paperwork, and the other two human men appear unoccupied and (roll Perception) might be engaging in a discreet game of cards hidden by the desk. What are you doing?

"I am Darek Frostbreather," says the robed dragonborn, as he looks you over. "What brings you to the Temple of Xandria?" How do you answer?

Monday, December 2, 2024

Villain: Sandman

Name: Augustus "Gus" Anthony Wilson
Alias: Sandman
Age: 47
Appearance: 5' 6", with sandy blond hair cut short, clean-shaven, light brown eyes, pot belly, light skin
Job: Aspiring Criminal Mastermind, bank robber

Gus Wilson was a building inspector for the city of Greenville, TX until he discovered that he was also an anomaly. Tired of dealing with irresponsible and recalcitrant contractors, departmental politics, and the constant scrimping and saving that came with his undersized government paycheck, he turned to robbing banks instead. To do this, he uses the simplest and most direct of his powers: the ability to put other people to sleep by an act of will. 

With everyone in the building unconscious, he simply walks in, empties the registers, and leaves. With gloves and a ski mask, he's able to avoid identification by video footage and other security measures. Victims of his power report restful sleep and pleasant dreams, which are also a result of his influence. He's quite capable of producing nightmares instead, but chooses not to. 

A couple of jobs back, he happened to hit a bank where one of the patrons had telepathic defenses strong enough to resist his power; as a result, Gus has now caught the attention of a mob boss in Dallas who would very much like to recruit him. 

Gus' other abilities are dream-based: he can influence the nature of someone's dreams, enter them himself, or even travel through dreams to emerge elsewhere -- though his one experience with the latter suggests that it's extremely dangerous, so he saves that for serious emergencies.