And that's it for the moment.
Showing posts with label Cabal. Show all posts
Showing posts with label Cabal. Show all posts
Monday, July 29, 2013
More Progress
Managed a couple more pages over the weekend - more, actually, but I went back and rewrote one section. This is the first major split in the writing, in that I kept the old version intact and did the revision in a new file. So if I look at it later and decide that the first version was better, I can always go back to it.
And that's it for the moment.
And that's it for the moment.
Friday, July 26, 2013
More progress...
I got a few more pages done on my current short story project. Some of this is extraneous and will end up being cut back out, but at the moment I'm up to five pages.
On the one hand, I can't believe it's taking me this long to finish something so comparatively brief. There was time when short story of six or eight pages would have taken me two nights - three at most.
On the other hand, I can't believe I'm still making progress on it. The last time I tried to put together a short story for an anthology, I was immediately inundated with other things that needed doing, plus a sinus infection for good measure. So I'm still kind of waiting for the other shoe to drop.
I've also had some ideas for other, related stories - so if I don't manage to get this one into an anthology, I may do an anthology of my own. (Which, y'know, I've been meaning to do anyway... but, again, the last time I tried the world fell on my head.)
So... no big achievement, yet, but no real failure, either. And however it happens, I can't wait to introduce you all to Andy... and the peculiar turn her life has suddenly taken.
On the one hand, I can't believe it's taking me this long to finish something so comparatively brief. There was time when short story of six or eight pages would have taken me two nights - three at most.
On the other hand, I can't believe I'm still making progress on it. The last time I tried to put together a short story for an anthology, I was immediately inundated with other things that needed doing, plus a sinus infection for good measure. So I'm still kind of waiting for the other shoe to drop.
I've also had some ideas for other, related stories - so if I don't manage to get this one into an anthology, I may do an anthology of my own. (Which, y'know, I've been meaning to do anyway... but, again, the last time I tried the world fell on my head.)
So... no big achievement, yet, but no real failure, either. And however it happens, I can't wait to introduce you all to Andy... and the peculiar turn her life has suddenly taken.
Friday, July 5, 2013
Monstrous Free Association
Graveyard, darkness, moonlight. Scales, fur, claws. Contact. Fear/fascination. Books, dreams, nightmares. Forest. Wilderness. Crypts and caves. Flesh and bone, blood and breath. Hungers. Eyes... connection, conversion. Transformation. Vulnerability and power.
"Power makes monsters of us all." -The Gospel of St. John the Blasphemer
Freedom and desire. Breaking free of chains, taking off masks. The dark heart of the self. Shadows. Storms. Transcendence; transfiguration. Secrets, histories, and secret histories. Books.
"Power makes monsters of us all." -The Gospel of St. John the Blasphemer
Freedom and desire. Breaking free of chains, taking off masks. The dark heart of the self. Shadows. Storms. Transcendence; transfiguration. Secrets, histories, and secret histories. Books.
Monday, July 1, 2013
The Tribes of the Moon embrace you...
Monsters.
I've always been fascinated by monsters. Some of it, I think, is the idea of being powerful; monsters are, in many ways, the dark reflections of heroes and superheroes. But there's also an element of... estrangement, I guess. So many of the really interesting monsters are just trying to make their way in a world that has no place for them. Some, like Frankenstein's creation, may be tragic figures: misunderstood, abandoned, neglected, rejected, or intruded upon. For others, the demands of their nature, often some sort of hunger, make it impossible (or nearly impossible) for them to live with the people around them.
I was a weird kid. I sympathized with that. And I sympathized with it even more when I went off to college. For... various reasons, I went early - so I was younger than everyone else. And I was, um, "poorly socialized". This, in a place where the student body ranged from upper-middle class into layers of upper class; where traditions, formal and informal, were highly valued; where appearances were not considered superficial, but instead were very important. It was a setting where, without exaggeration, I was a fucking alien. A monster.
It was right at the tail end of my time there that I stumbled onto the Nightbreed. I found it, perhaps oddly, through the comic books, but they took me to both the book and the movie. The Nightbreed, the Tribes of the Moon, fascinated me: this was one of the very few worlds I'd encountered where the monsters were both the heroes of the story... and still monstrous.
Right about that time, I had an epiphany: I didn't have to stay where I was. I could move to another university. And not only that, but universities weren't all alike, and things could actually be different there! Dizzy with revelation, I transferred.
I was still out of place. I was now in a Christian university (though a very liberal sort of Christianity), I still had no interest in joining a fraternity or sorority, and once again many of the other students came from more... monied... backgrounds than myself. And yet, my experience was completely different. There were people here who were just as weird as I was, and in a lot of the same ways. It wasn't just me. At least one of them had also discovered Nightbreed, and fallen in love with it just as I had. So I mentioned, just mentioned, that it might be fun to run a roleplaying game picking up where the book and the movie left off.
I had two people bring me character sketches the next morning. They were... fascinating. And the would-be players were enthusiastic. Which meant, I decided, that I'd better figure out a game system to use, and start fleshing out some storylines.
The whole thing came together much faster and much better than it had any right to. The monsters fled the ruins of Midian, heading down into the United States in a stolen truck, and immediately got into trouble. And then into more trouble. There was running. There was hiding. There was fighting. There were narrow escapes and ancient secrets; there were rivalries and romances and tragedies within the group.
We played for over a year. We had spectators at the games. The stories, that milieu, gave us a way to look at ourselves - helped cement that vital awareness that it wasn't just me and you aren't alone. It was, in many ways, as close to having a religion as I've ever come.
So you can, I hope, imagine my reaction to learning that someone had found the original footage from the filming of Nightbreed, and was putting together a new version of the film that was more in line with original concept. Nightbreed: The Cabal Cut is important to me in way I find difficult to describe.
Then, on Friday, I learned that they're accepting submissions for Midian Unmade, a collection of short stories set after the destruction of Midian. I managed to finish work and drive home, and even get the kids to bed... but I'm not sure I said more than three words in the process, and I may have walked into a wall or two. My head's off in the dark, picking out the trail by moonlight and scent, racing to reach the not-quite-deserted graveyard and the city of monsters hidden underneath.
I'm putting together a story for this. Any writing time I have is going there. It's going to be quiet around here until I get back.
I've always been fascinated by monsters. Some of it, I think, is the idea of being powerful; monsters are, in many ways, the dark reflections of heroes and superheroes. But there's also an element of... estrangement, I guess. So many of the really interesting monsters are just trying to make their way in a world that has no place for them. Some, like Frankenstein's creation, may be tragic figures: misunderstood, abandoned, neglected, rejected, or intruded upon. For others, the demands of their nature, often some sort of hunger, make it impossible (or nearly impossible) for them to live with the people around them.
I was a weird kid. I sympathized with that. And I sympathized with it even more when I went off to college. For... various reasons, I went early - so I was younger than everyone else. And I was, um, "poorly socialized". This, in a place where the student body ranged from upper-middle class into layers of upper class; where traditions, formal and informal, were highly valued; where appearances were not considered superficial, but instead were very important. It was a setting where, without exaggeration, I was a fucking alien. A monster.
It was right at the tail end of my time there that I stumbled onto the Nightbreed. I found it, perhaps oddly, through the comic books, but they took me to both the book and the movie. The Nightbreed, the Tribes of the Moon, fascinated me: this was one of the very few worlds I'd encountered where the monsters were both the heroes of the story... and still monstrous.
Right about that time, I had an epiphany: I didn't have to stay where I was. I could move to another university. And not only that, but universities weren't all alike, and things could actually be different there! Dizzy with revelation, I transferred.
I was still out of place. I was now in a Christian university (though a very liberal sort of Christianity), I still had no interest in joining a fraternity or sorority, and once again many of the other students came from more... monied... backgrounds than myself. And yet, my experience was completely different. There were people here who were just as weird as I was, and in a lot of the same ways. It wasn't just me. At least one of them had also discovered Nightbreed, and fallen in love with it just as I had. So I mentioned, just mentioned, that it might be fun to run a roleplaying game picking up where the book and the movie left off.
I had two people bring me character sketches the next morning. They were... fascinating. And the would-be players were enthusiastic. Which meant, I decided, that I'd better figure out a game system to use, and start fleshing out some storylines.
The whole thing came together much faster and much better than it had any right to. The monsters fled the ruins of Midian, heading down into the United States in a stolen truck, and immediately got into trouble. And then into more trouble. There was running. There was hiding. There was fighting. There were narrow escapes and ancient secrets; there were rivalries and romances and tragedies within the group.
We played for over a year. We had spectators at the games. The stories, that milieu, gave us a way to look at ourselves - helped cement that vital awareness that it wasn't just me and you aren't alone. It was, in many ways, as close to having a religion as I've ever come.
So you can, I hope, imagine my reaction to learning that someone had found the original footage from the filming of Nightbreed, and was putting together a new version of the film that was more in line with original concept. Nightbreed: The Cabal Cut is important to me in way I find difficult to describe.
Then, on Friday, I learned that they're accepting submissions for Midian Unmade, a collection of short stories set after the destruction of Midian. I managed to finish work and drive home, and even get the kids to bed... but I'm not sure I said more than three words in the process, and I may have walked into a wall or two. My head's off in the dark, picking out the trail by moonlight and scent, racing to reach the not-quite-deserted graveyard and the city of monsters hidden underneath.
I'm putting together a story for this. Any writing time I have is going there. It's going to be quiet around here until I get back.
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