Tuesday, March 31, 2020

Saltmarsh: A Most Unusual Approach

Note to self: I really need to write these things right after our sessions, instead of trying to remind myself later of what the group did.

So, following their visit to the foppish council-member's party, our group was offered another job by the council. If the haunted house was actually being used by smugglers and the smugglers were receiving shipments of goods, then there must be someone delivering these goods. And unless those people are also removed, they're like to set up shop elsewhere and the smuggling will continue unabated. Would the group be willing to go and abate them?

They would.

The return to the house in time for the dark of the moon, which the council judges as most likely for another delivery, and check the house over to be sure that it remains unoccupied. It does, and they manage not to get themselves into any further trouble by, say, falling through rotten floors or fighting with whatever is in its burrow in the garden out back. They even think to post someone in the upstairs room where the window seems to have been opened, so they have an easy time spotting the blinking light coming from a dark ship far out on the waters. It's a code -- a series of long and short flashes, repeated at intervals.

They attempt to respond by using their bulls-eye lantern to signal back, and of course completely mangle the code since they really don't have a guide for it.

Still, after some discussion they decide that the thing to do is to take the boat from the sea cave and get out to the ship.

...Which they do, but first they set the house on fire. No, no, I don't really know why either.

So they row out of the cave, curving around so as not to be silhouetted by the giant fucking fire rising on the shore behind them, with the paladin doing the actually rowing and the chevalier exhorting him to put his back into it. After a considerable time -- and, I believe, a sharp punch to the chevalier's face, delivered by the paladin -- they reach the boat and manage to talk their way on board by pretending that the chevalier is a prisoner they're planning to ransom; they blame him for the fire in the house, and he helpfully muddies the waters by rushing over to the captain, discreetly casting Charm, and offering to pay him a considerable sum if they'll only turn him loose.

And then the violence begins. I can't remember exactly what sets it off - if the Bosun tried to grab the "little girl", or if someone recognized the paladin as the town gravedigger and realized he couldn't possibly be a smuggler, or if murderchild just got bored and started throwing knives at people. However it went down, the bosun escaped into the ship with like 2 hp left and a couple of knives still sticking out of his back, and the chevalier (actually a human bard) basically tackled the captain to the deck "to protect him" and kept him there while the other took out the rest of the crew. The deck mage managed to tag the paladin with Force Lightning -- erm, it's Witch Bolt in DnD -- but Salty Walt (also a human bard) took him out with an old sea shanty in the form of Dissonant Whispers, then followed him up to the poop deck and finished him off. Murderchild continued doing what she does best -- popping out of cover, throwing knives at people, and hiding again -- while Kane the Undertaker (human paladin) swung his bladed shovel around and took out several of the sailors.

By the time the battle ended, the entire crew of the Sea Ghost was dead, except for:
-The captain, who was unharmed.
-The bosun, who was very badly harmed.
-A group of four sailors including the mate, who were in a rowboat and well on their way to the sea cave below the burning house. Even if they get the cave and immediately turn back -- and they'll probably look around, first -- it's going to take them at least half an hour to get back to the ship.

First order of business tonight will probably be to decide what to do with the captain and to hunt down the bosun. After that, well... I know what I would do, but this is the group that set fire to the haunted house, so who knows? Anything seems possible, as long as there's looting and murder involved.

2 comments:

  1. "...murderchild just got bored and started throwing knives at people."

    It was that one :-)

    ReplyDelete

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