This week's game was... unfocused. Still fun, of course, but the players kept getting sidetracked. (Also, we did a system check, and it looks like we will be able to have people play by Skype when they're out of town. How that will work in terms of human interactions, I'm not quite so sure though.)
So they honestly didn't get that much done. They continued down the passage, discovering a pit-trap along the way and finding that the bottom was not only full of spikes, but also seemed to be serving as a combination of cesspool and garbage bin. Beyond the pit, they found a long passage with a number of doors, and decided to explore down it rather than start opening doors. (So far, all the monsters they've encountered have been inside rooms, prompting the monk's player to observe: "I feel like we're exploring a hotel.") Checking the hallway would allow them to confirm the cleric's theory that the corridor would connect back up with an area that they'd already explored, making the central passage through this dungeon level a sort of large rectangle connecting most of the rooms.
In the event, this proved to be true -- but as they neared the end of the corridor, they heard something moving. Just as they were deciding how to respond, an orc came around the corner carrying a large and foul-smelling bucket. The orc won initiative, and flung the bucket at the halfling rogue. It didn't cause much damage, but the contents of the buckets were... three days worth of chamber pots. The rogue got drenched, the sorcerer and the cleric got splashed, and the monk wasn't touched at all.
The monk was the first to react, and of course he attacked; the orc was injured, but not killed. The dark elf rogue followed up immediately and finished him off, leaving the halfling rogue absolutely furious at not being able to take revenge for being drenched. But since the orc was dead and nothing else was visible, they decided to go ahead and complete their circuit of the dungeon - after stripping the hide armor off the orc, and handing its great-axe to the barbarian, who slung it over her back. She's sticking with battle-axe and shield for now.
Since the corridor did indeed connect up, they were able to re-enter the room where they'd fought the kobolds, and the room beyond where they killed the kobold corcerer and found the statue. There was no sign of the other adventuring party, but they experimented with the large statue of the woman, the statue of the cat (still purring) and the gem until they finally concluded that bringing them together really doesn't do anything. So, finally, they moved on through the main corridor.
That brought them back around past the entrance, past the cesspit, and to one of the doors. Disdaining subtlety, they opened it and went inside, and found themselves facing off against three scorpions roughly the size of large dogs. The battle began!
...Unfortunately, the battle also got interrupted before they could really finish the scorpions. We ran out of time.
Still, it's been quite a fight so far. The Monk took a minor hit from a claw, and the cleric got struck by a tail and failed their poison save; fortunately, that particular scorpion went down and the sorcerer was able to pour a healing potion down their throat. (Owing to some OOC confusion around the fact that the cleric is -- or originally was -- a mousefolk boy played by a human girl, the player has decided that Aspen is gender-neutral and uses they/them pronouns.) So the cleric is at 7 HP, the monk is lightly wounded, and the halfling rogue is still slightly injured from being hit by a wooden bucket.
The barbarian, meanwhile, has engaged one of the other scorpions, and Shadow (the drow rogue) has been picking away at the third with some small success. Neither of them has been injured, at least not yet, and the barbarian hasn't bothered to rage.
By my count the party has a shared treasure of 161 GP. They also have:
-Six daggers (from a few games back)
-Two Javelins (ditto)
-A Bronze Shortsword (spider room, claimed by the Barbarian)
-five shortswords (earlier game, the kobolds)
-five more javelins (ditto)
-another 38 GP (kobolds)
-another 45 GP (kobold sorcerer)
-a silver dagger, which they're keeping for equipment - currently held by the Dwarf.
-a small bag of herbs which smell delicious (also kobold sorcerer)
-A ruby worth 150 GP which they have tied around the neck of the cat statue using the sorcerer's handkerchief because they think it's part of some sort of puzzle.
-a Greataxe, currently in use by the barbarian
-hide armor (from the orc)