Monday, August 14, 2017

Boys & D'n'D Session 5

Short game again this weekend (our attention spans were, let us say, not at their most extended).

We picked up at the bottom of the spiral ramp, where our heroes had just finished defeating a skeletal owlbear. Secondborn decided that he wanted to head down the hallway where the last of the goblins "ran away like a coward". So he steps out into the spider-infested temple and immediately notices that the bodies are missing. Firstborn steps out behind him, and tries to figure out if there are new figures up in the webs - in other words, whether there might be more spiders which have come down, wrapped up the bodies and pulled them into the webbing that covers the ceiling. It's hard to be sure (everything up there is covered in webs) but he thinks there are some new bundles up there.

They turn right, following the cross-passage that the goblin fled down. It runs straight, then opens into a very large room. Like the rest of this level, the walls and floor are dressed stone, and the cracks between the blocks are overgrown with strange mushrooms and a phosphorescent lichen, which provides just enough light that they don't need a lamp. The room has a high ceiling, and there are pillars at regular intervals -- mostly intact, but some fallen. Between the pillars are some extremely large mushrooms.

I have everybody roll spot checks. Firstborn and Secondborn roll pretty well, and realize that this is a village; Beautiful Wife rolls even better, and realizes that this is a goblin village. (Yes, these goblins have a mushroom-based economy/ecology. It's probably why the goblins upstairs, who were almost certainly mushroom-farmers, were so excited to find chickens.)

At that moment, a goblin walks out of one of the mushroom-houses, utterly fails to see the group standing in the doorway, and turns and goes the other way, towards the center of the village. (The goblins did not roll well on their Spot checks this session.)

Secondborn decides that this is his cue, and sneaks towards the mushroom that the goblin has just left. He peeks in through the door -- which is actually just a fibrous cloth hung over a hole in the side of the mushroom -- and sees another goblin inside the mushroom, along with two baby goblins. He notices that even being a baby is not enough to make a goblin "cute", but that they do have cute little baby toes even if they're green.

At this point another goblin comes out of a nearby house, completely fails to notice the human peering into his next-door-neighbor's front door, and also heads off into the village. (Did I mention that the goblins did not roll well on their Spot checks this session?)

Secondborn decides to sneak back to the other hallway that leads back towards the bottom of the spiral ramp. (I really need to scan in the map for this to make sense, but basically he's leaving the large room that holds the goblin village by way of another passage that runs parallel to the one the group arrived through. In other words, he's randomly splitting the party again. Bear in mind, he's only seven.)

Beautiful Wife uses a cantrip to whisper that he needs to come back and join them, but Secondborn ignores this. Firstborn, however, has a pretty good sense of where this is headed, so he and Beautiful Wife head back down their own passage, pass through the spider-infested temple, and cross the base of the ramp room to the far side, where the parallel passage runs. They don't have any way of trying to track Secondborn except common sense, but since they don't see him they (rightly) assume that he's turned down the only side-passage, and catch up with him just as he's picking the lock on a door.

The door opens onto a small storage room with three chests against the far wall. Secondborn investigates (he really was the motive force in this adventure, even though he was dancing all over the kitchen while we were trying to play) and discovers that, from left to right, the chests are unlocked, locked, and locked & trapped. The unlocked chest contains folded cloth, of the same fibrous kind that formed the door on the goblin mushroom-hut. He picks the lock on the middle chest, and discovers that it contains goblin-sized arrows; he takes a few, even though they're smaller than he can really use. After a bit of work, he disarms the trap on the third chest, then manages to pick the lock.

It contains a war hammer, which Firstborn -- the strongest Elf you'll ever meet, remember -- promptly claims for his own. Beautiful Wife checks it and concludes that it's enchanted. And at that point, we stopped -- Secondborn having reached the end of his ability to sit still, and me having reached the end of my patience.

Knowing when to quit is an important skill. It's one of the things that helps keep the gaming sessions enjoyable.

Next weeks: A truly puzzled goblin, and more skeletons. And no, I still haven't managed to re-learn the details of the combat system.

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