Saturday, February 15, 2020

Saltmarsh 001: A rogue, two bards, and a paladin walk into a bar...

We had our first Saltmarsh game (and got the Tuesday night group back together for the first time in weeks) back on Tuesday. It went... really well, all things considered.

What things, you ask? Well, first of all, this is a group of players that tends to go off in its own direction. The characters are not always going to focus on what's best for the group or what's best for the mission. Which is fun, as long as you're ready for it. It means the characters are pulling the story along. It also means that the story is likely to depart from whatever you were expecting.

An example? Well, okay: our heroes have been hired to investigate a reputedly-haunted house a few miles outside of town. An ordinary group would have approached cautiously, perhaps made a thorough search of the area. With this group, well... the noble just strode up to the door, banged on it with his cane, and demanded to know if there were any ghosts inside. His newly-self-appointed daughter, who acts like a seven-year-old human girl but is actually a halfling in her twenties, used her mind-speaking power to pretend to be a ghost and answer him. Also? As far as the rest of the party is concerned, they've brought a seven-year-old to the dangerously haunted house -- or at least allowed her to tag along. They were a bit startled when she turned out to be an extremely competent murderchild, but they weren't concerned in the way that another party might have been.

And they got surprisingly far into the house with this approach. An ordinary group might have done some exploring, perhaps found some clues to the history of the house, and eventually uncovered its secrets. This group essentially walked straight into the middle of everything, managed to survive the fights they found themselves in, and are well into the secret areas at the end of the first gaming session.

The group consists of:

Raven, a halfling rogue masquerading as a human child; she has selected the Chevalier to be her human father for this role. Also, as the group discovered later, a gleeful and effective killer.

The Chevalier de Lorraine, a noble human bard who comes from the highest society but has no money of his own; when his lover cast him aside, he took the first ship available and wound up in Saltmarsh; he was crying into his cognac there when Raven found him. ("Are you my daddy?" she asked. He poured her a glass of the cognac and shared his tragic tale.)

Kane, a human paladin and the town's mortician; he feels responsible for making sure that the dead stay in their graves. A brooding, stoic sort, he came to join the others when a fellow in the bar announced that his master wished to hire people willing to explore a haunted house. He carries funeral dressings with him, and will prepare bodies with the proper rites after he kills them. Fights with a sharpened shovel.

Salty Walt Collins, a human shantyman (bard) haunted by ghostly fish that only he can see; he came along in the hope that exploring the house might give him some insight into the spirit that haunts him.

So next week I need to tell the group what they found after their big fight; I also need to work out a better way to take notes during the session. But on the whole, it came together pretty well and I think everybody had a good time -- and that's what you want out of a game.

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