Firstborn has been pushing for us to get back on a weekly DnD schedule, and as a result we managed to play again this weekend. It wasn't a terribly complex session, but it went well. Firstborn has been reading the Dungeon Master's Guide (he's thinking of alternating with me, with me running my game one weekend and him running his own game the next), and reminded me that the DMG suggests that the game can be enhanced by using physical props. I hadn't been doing that, mainly because that requires work and preparation, and I'm mostly making this up as I go along. But it was a good idea: we lit a couple of candle for light and atmosphere, and settled in to play...
Departing the goblin village with the goblin child in tow, our heroes went to check the unexplored areas of this level of the dungeon, and discovered that what they thought was the goblin village was only half of the goblin village. The other side of the dungeon has a corresponding large room full of mushroom-houses and goblin decor. It is, of course, as empty as its near-twin.
The party hasn't explored either half of the village completely, so it's entirely possible that there are other passages leading away from either location. Instead, however, they elected to take the one corridor passage that they hadn't fully explored, and head down it back to the guardroom where they first made their alliance with the goblin tribe.
This turned out to be the right decision, because as they were creeping down the passage they heard voices ahead, and the distinctive slap of paper on wood. (I actually slapped a piece of paper on the table to create the sound, because props enhance the game. What can I say? Firstborn was right.)
Secondborn is the sneaky one in the party -- ranger/rogue dual class -- and he moved silently down the hall to investigate. Well... almost silently. His role was okay, but one of the Bugbears ahead rolled really well on its Listen check, and then on its Spot check, and so the next thing everyone knows there's a bugbear standing in the doorway, pointing at Secondborn's character (Drake) and demanding: "What you doing here?"
I asked Secondborn what he wanted to do, and he decided he wanted to try to make friends with the Bugbear. That's not really specific enough for character action (remember, he's seven years old and I'm already using a more-than-slightly-abbreviated version of the rules) so I asked him what he would say to the bugbear.
"I'm trying to find the goblins from the empty village," he told it.
"Uhn," it replied. "Come in here, I show you where they went."
So Secondborn followed it into the guard room, where a second bugbear and a minotaur were sitting on too-small stools and looking at the cards spread out on a wooden table between them. "Sit here," said the bugbear, and Secondborn slipped onto an empty stool. And that, of course, was when the bugbear picked up a burlap sack and tried to pull it down over Secondborn's head. He didn't quite manage it, but the second bugbear and the minotaur both stood up and the minotaur stepped around the table to get into attack range.
I had everybody roll initiative. Firstborn came out on top - 20 total -- followed by the two bugbears, then Beautiful Wife, then the minotaur, then Secondborn. So...
Firstborn raged (he's a dual-class Druid/Barbarian), drew his greatsword, and charge the bugbear with the sack. He only got to make a single attack, but it was a good one. The bugbear turned and attacked him, doing enough damage to hurt but not enough to turn the fight. The second bugbear attacked Secondborn, but also missed. Beautiful Wife, still standing in the doorway, fired off a Scorching Ray at it and very nearly killed it. (She's our only single-class PC, a Halfling Sorceress, and she's kind of a badass.)
The minotaur then attacked Secondborn (who's basically in the middle of the bad guys) and did some damage. Secondborn yanks his longsword out and attacks, hitting the minotaur but doing only superficial damage to it. This ends the round, so...
On the next round, Firstborn drops his animal companion. (He's a second-level Druid as well as a Barbarian, remember.) His companion is Bloodshot, a poisonous viper, which normally coils around his arm or shoulders. He then attacks the bugbear in front of him again, dispatching it. The viper makes a five-foot slither and attacks the minotaur -- and hits. Mind you, it only does two points of physical damage, but it's... well... venomous. Firstborn rolls, and we find that the minotaur has taken six points of Constitution damage, which seriously weakens it.
The remaining bugbear tried to attack Secondborn, but missed -- possibly because of the extensive burn trauma from last round. Beautiful Wife fired off another Scorching Ray and finished the poor thing. The minotaur tried to attack Secondborn again, but also missed. Secondborn again attacked the minotaur, and again did some damage. It wasn't anything too dramatic, but at this point it's starting to add up.
Then, at the beginning of the next round, Firstborn steps in and attacks again -- raging, with his greatsword. That sets the minotaur back. Beautiful Wife tries to follow up with another Scorching Ray, but misses (poor roll for the ranged touch attack, plus she was trying to fire past Firstborn without hitting him). A bit of the glowing moss on the far wall bursts into flame.
The minotaur then takes a step back, turns, and runs for it.
...But now it's Secondborn's turn. And Secondborn's Rogue/Ranger is a dedicated archer. (Think Aloy from Horizon: Zero Dawn, because I'm pretty sure that's who he modeled his character on.) So he drops his longsword, whips out his bow, and fires off a shot...
The minotaur is forty feet down the passage on the far side of the room. The arrow connects perfectly and takes him right the heck down. The minotaur hits the ground face first, sliding along for a couple of feet with its horns scraping sparks off the rocks.
The battle is over.
The goblin child has spent this whole time standing behind Beautiful Wife's sorceress, making little "ooooh" noises every time she uses Scorching Ray.
I recommend that the group stop and make camp here in the guard room, so that Firstborn can use his druid spells to heal himself and Secondborn, and everybody can rest and recover their spells. (Yes, I know, the Dungeonmaster is not supposed to make suggestions, but again: new players, still acclimating to the game, plus a little out of practice. I sometimes make suggestions.) They agree, and we stop there. Total play time? About an hour and fifteen minutes. Total fun had? Lots.
We blew out all the candles and got everybody ready for bed.
This session sounds like it was a ton of fun. :)
ReplyDeleteIt was!
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