Friday, February 18, 2022

Dark Armor: Formidable

"Well," said the archer, looking around the damaged camp, "that didn't go as expected." She spat into the coals of a burned tent, listening for the soft sizzle as her spittle boiled away. 

"No," agreed the Shadow, a soft voice coming from nowhere in particular in the darkness. "He is... formidable." The archer heard the change in her voice as the Shadow grinned under her shadows and her mask. "I kind of like him."

The archer looks around again, pointedly. "I don't. He shouldn't have been here. You didn't even get near killing Prince Ravaj. Who sends out a Champion for a farmer's rebellion?"

"The Wizard-King of Teregor, apparently," answered the Shadow. "At least, he does when he's sending his heir along as well. And I did put a dagger in his belly." 

The archer straightened at the sound of approaching footsteps, letting the words she would have spoken fall away. "How bad is it?"

Sorcerer-General Abdis Grenvold shook his head. "Bad," he said "Our supply train is annihilated, and we lost at least a third of the camp. Were we attacking in force, we might send out foragers and continue to advance... but the trap has failed, the enemy is alert, and our resources are low. Our remaining forces will be lucky to retreat intact."

"No," said the unseen Shadow, "You won't. I'll make sure of it."

Thursday, February 17, 2022

EvilParty: Release the Eldritch Horror

Picking up with the Other Adventuring Party in the service of the armies of Vecna... Evil!Party is: 

  • Jenny, human barbarian
  • Chuck, human sorcerer turned vampire
  • Durest, dwarven cleric with a thing for necromancy 

We’ve been called into some sort of conference of war in Wellfort just as it's breaking up. The Hierophant has a special mission for us.

The Hierophant introduces us to a secret Ancient Formorian City, Seshresh, which was a center of research and design. If we can retrieve the thing he wants, we will have earned his trust. There are sphynx-like guardians, and we will have an easier time if we pose as merchants crossing the desert - perhaps we can deceive the guardians.

Durest: “So what d’ye wants us to bring back, Hierophant?”

The Hierophant offers drinks -- probably not a good sign -- and Jenny asks for All The Whiskey, and Durest asks for The Rum. 

He wants us to retrieve a horrible, nearly indestructible monster from ancient days, and set it loose along the southern coast to divide the Solari and thin their ranks; if we survive, we can follow the northern route and hunt Solari there. They've sent others to the ruins before us, but they all died.

The Hierophant suggests that merchants crossing the deserts sometimes encounter these sphynx-monsters and are even helped by them. We could pretend to be merchants and perhaps get past them that way. 

We do some research: the people of Seshresh were researching ways create an unkillable – but not undead – monster to use as a weapon, and very possibly they succeeded because their historical record kind of cuts off at that point. So this is clearly a good idea and nothing bad will happen to us if we manage to revive the thing.

We then do some planning, and decide that our best bet is to lure the monster over to the gate in the Briar Marsh, and also we’re going to stop by there first and collect 100 Goblins to help with this effort. The goblin chieftain Tiktik reports for duty as their commander. Chuck assures them that the spoils will be theirs for the keeping. Also, they’re going to get fed all the good food now that they’re part of our big, important mission. Tiktik is pleased; he's thrilled to finally be recognized and assigned to an important mission.

We set out. Jenny is bringing her harem, and we have the goblins, and we have a wagon with the gateway. Durest is riding in the ribcage of his skeletal frost giant, Bob. We’ve been traveling for about ten days, and we’re well into the desert, probably another four or five days out. We’re in our camp when some sort of giant ant creature attacks one of Jenny’s harem, and the man starts screaming in terror. He's being attacked by some sort of man-sized ant-creature: a formian, not to be confused with a Formorian.

Durest: “Cool. I’ve never had an exoskeletal skeleton.”

Harem guy: “AHHHHHHHH! I’m going to die!!!”

Then a giant ant burrows up out of the sand behind him and rips his torso off. 

Another one comes up behind Chuck and stings him, which isn’t as effective as it could be since Chuck is immune to poison and resistant to damage. Jenny immediately attacks it, and both the giant ants turn to look at her. Then a bunch of smaller ants come up out of the ground around Jenny and attack. Two of them actually hit, doing a little damage and trying to poison her but she ignores the poison and shrugs off the damage.

Chuck casts Lightning Bolt and wipes out a couple of them. Bob the skeleton attacks a small ant and damages it; the first of the large ants scuttles over and attacks Chuck (and misses) and the other one scoots over and attacks Jenny. It damages her with its stinger. 

Jenny whips her spiked chain around and wipes out all the little ants and then buries the spike in the big ant; she attacks again, but doesn’t quite manage to get through its armor this time. Bob the frost giant skeleton misses the original giant ant. It moves past Chuck and Bob, and flanks Jenny; they both miss it as it passes. 

The giant ants attack Jenny, stinging and biting. Jenny is… actually kind of turned on. She murders the ant in front of her, yanks her chain around, and hits the remaining giant ant. She wraps the chain around its head and wrenches, and its head comes off. Durest hears some rumbling nearby and casts Greater Magic Weapon on Bob’s axe. More ants pop up around us and charge in. Jenny kills one and maims four others on the way in. 

Two ants attack Durest but miss; two more attack Bob and hit, for minimal damage because he’s a skeleton and they’re trying to sting him. Two more attack Chuck, but fail to damage him. Bob murders one of them with his temporarily magical axe. Jenny kills another one and drops her chain; she scoops it back up and they attack her but miss. Durest drops a mass Inflict Light Wounds, wiping out the wounded and injuring the unwounded. 

The rumbling under the ground is growing louder, and all of a sudden the ants vanish back into the ground. 

A moment later a giant worm rears up out of the desert. Chuck casts Ennervate. Bob steps in and chops at it twice with the axe, and Jenny follows up with her chain. She only hits once, but it does a big chunk of damage; Durest follows with Inflict Critical, doing more damage. It attacks Jenny, biting her and then swallowing her; the barbarian is now making discoveries about the appeal of vore. Unfortunately, in this case it involves crushing and acid damage. 

It then stings Durest, who takes a bit of damage but doesn’t get poisoned. Chuck decides to hit it with a lightning bolt. Bob hits it with his axe, damaging it a bit more. It starts to attack Chuck, and about that moment Jenny rips it apart from the inside, shrugs its corpse off, and steps out of it. 

The formians have vanished. 

We continue traveling through the desert, and finally get to the spot where the city is supposed to be… but we can’t find it. Late in the night, almost morning, a winged lion flies down. “Hello there. You appear to be lost. My name is Kaladite.” He looks at Bob. “Um…”

Durest: “Caravan guard. Very reliable.” 

“Are you a necromancer?” 

Durest: “Well, more of a merchant, but in particular sorts of merchandise.”

“Ah. Are you selling him?” 

Durest doesn’t realize that he’s talking about Chuck and says, “Of course. Reliable servants are so hard to find.”

“Ah, well, are you lost? I can guide you to the far side of the desert.”

Durest: “Actually we’re looking for Seshresh. Heard there might be treasure in the ruins.” 

Sphynx: “No one knows of Seshresh! You are all evil! This conversation is done.” 

Durest: "Wait, was he asking me if I was selling Chuck?"

Chuck turns into a bat and goes to follow the sphynx as he flies off. Chuck takes the line that he’s been cursed and his friends are stupid, and that actually he could use some help. He’s… a lot more convincing than the rest of us. 

Kaladite thinks that if Chuck needs help with his condition, her should talk to one of the more senior Lammasu or a celestial unicorn. Kaladite promises to return tomorrow with Demekos the senior Lammasu to see about helping Chuck escape from that evil necromancer, Durest. “Don’t worry, friend. We’ll save you.”

Chuck flies back and looks at Durest. “Hey, necromancer boy. You’re fucked. You may want to come up with a really good excuse for being a necromancer before tomorrow.”

Durest figures his best bet is just to offer to sell Chuck to them in exchange for the location of Seshresh... but quickly changes his mind and decides on a less evil-sounding approach.

So Cassiopeia and Demekos arrive with Kaladite, and another Lammasu shows up: “Necromancer! We have come to rescue your prisoner.” 

Durest tries to sell them on the idea that he actually saved Chuck but could only do it by turning him into a vampire, and we’re looking for Seshresh because we’ve learned that there’s a way to restore him to life in Seshresh. They're... more willing to believe this than they probably should be.

They’re not interested in telling us where Seshresh is, though. Their duty is to protect it. They believe Durest well enough, but they’re going to leave us and come back tomorrow. Durest takes this opportunity to commune with Indra, using a spell that allows him ask a bunch of yes-or-no questions. Are we close enough to Seshresh to find it today? Yes. He continues on, narrowing it down, and finally inspires Indra to give him a full answer (gods can break the rules if they really want to!), mainly because Indra is apparently all in on this plan and the absolute chaos it will cause in the mortal world.

...After a bit of Twenty Questions, we head southeast looking for some kind of ruins that are visible on the surface. We approach a large dune, and as we near it, it sort of turns into a sand storm. We continue on, and the sands part and we come upon the ruins; there are Lammasu circling around above the ruins. There are Formorian ballista in the ruins, but no roofs. There is a statue of a scorpion that’s actually a siege engine; it’s called a flame-render scorpion, and it calls down fireballs if someone activates it. We count eight Lammasu, but no golden protectors or celestial unicorns. 

Chuck turns invisible and also into mistform, and goes ahead to scout. There’s really only one intact room on the surface, but he finds another set of doors leading down into the sand. As Chuck descends he finds a large room with a bunch of dead things in it – way more than we could have fought past. There’s an old stone door at the back of the room, guarded by four guardian nagas. He flows through that as well, and finds himself in an old lab, mostly smashed up but with a few items intact - a couple of books, a pair of rings, a staff. There’s also a tank in the back of the room. In the tank are chunks of something that’s trying to regenerate but being eaten by the acid at the same time. Dispelling the wall of force would let the acid out and there we’d go… 

Chuck resumes solidity and looks around. The rings are Shield Rings; there’s a staff of Illusion, a decanter Endless Water, and an Iron Golem manual. The mundane book is mostly technical gibberish that would probably be lost on modern scholars, but there’s a passage at the end where a scientist SERIOUSLY regrets creating the beast that they did. We’re going to sell the staff, but we’re keeping the golem manual and Jenny really wants the shield rings. 

The room doesn’t look like anybody ever comes in here. Chuck takes all the treasure including the book, and then goes to report back. Everybody in the party thinks this is a completely terrible idea, but we also think it will work and this is the party that is absolutely going to do it anyway. 

Durest and Jenny, meanwhile, have set up their best attempt at a hidden camp out at the edge of the ruins. And that's where we stop, with the plan to try to teleport directly into the room and dispel the wall of force, freeing the monster and running like hell before it finishes putting itself back together.

What could possibly go wrong?

Wednesday, February 16, 2022

Challenge: Favorite Genre

This post is part of the Wednesday Weekly Blogging Challenge. You can find links to other writers' answers over at Long and Short Reviews.)

Prompt: favorite book genre and why

This is one is trickier than it looks like, for two reasons: 

  • My favorite genre kind of depends on what I'm in the mood for.
  • I don't know that I could explain exactly why I like particular genres, and often what gets marked out as a "genre" isn't in itself the quality that I enjoy or look for in a book.

With that said, most of what I tend to read falls under what I'd generally categorize as Fantastical: fantasy, science fiction, horror, and all the various permutations that reverberate between the three of them. (But then I'll turn around and read a romance or a mystery or a bit of satire because it sounded like what I was in the mood for, and I really don't feel like I should need to justify that.) I like books with swords and magic and adventure and monsters, I like well-realized worlds that are strange to me but still accessible, I like ordinary people who are trying to cope with absurd situations and even their own absurd selves. I like fantasy worlds that still rely on old-fashioned blacksmiths and coopers and haberdashers and are smart enough to incorporate interesting facts about those trades. Give me a soft, fluffy romance between a paladin and a perfume-maker that also includes a handful of severed heads. 

I can tell you about what genre(s) are my favorite and why, but honestly a well-realized trope or personality/relationship/situational dynamic is often much more important to what draws me in and makes me prefer one book over another. I tend to favor genres that are more likely to have my sort of tropes and dynamics; in some ways, it's as simple as that.

 

Tuesday, February 15, 2022

Character Sketch: Amados Bronin

Amados is beginning his first year at Sunhaven Academy, having applied and been accepted for his unusual talent as an artist. He is still human, though several groups (the vampires in particular) are interested in courting him despite his humble background. He is quietly ambitious, and has learned enough of fencing and sorcery to hold his own, but his relaxed and self-deprecating sense of humor are out of place among the children of the high and mighty. He uses a (very plain) dress sword as a focus, but his real skill is in producing images that connect directly to actual people and places; he spends most of his time working with the Academy's Illustrator to improve his art, and he isn't above producing a number of non-magical sketches or comics to make a point. 

In addition to the usual Tarot-style cards carried by the personages of the Empire, he keeps a personal deck of cards that he can use to connect to beasts, strategic locations (such as the inside of a jail cell), and environmental conditions (lava, hurricanes -- think of the Addams Family library) that he might want to call forth. 

Art is dangerous.

Monday, February 14, 2022

RoH: Camp Disturbed

The camp was quiet when he returned, but the other guards were out and he stopped just beyond the trees, to call out and wave so he wouldn't get an arrow to the face on his way back in. Tamril was the closest of the guards; he shouted, "It's Remant!" and after that Remant knew that it was safe to approach. 

"Did you kill them?" asked Tamril, as he came within speaking distance. Tamril was young, barely into adulthood, but he had nothing of that sense of invincibility that Remant had once associated with men of his age. He came from a generation that knew that the world would cheerfully kill them if they let down their guard, the ones who had come of age just after the war.

Remant nodded. "It was just a few." 

"Really? With a spell like that, we thought--"

Remant shook his head. "I think they must have prepared it in advance, for whoever came through. I was fortunate to escape it, but beyond that..." He shrugged. 

Tamril nodded, doing is best to look sagely. It was common knowledge, or at least common belief, that spells prepared well in advance could be much stronger than a mage or magister could call forth in the moment. 

Remant had been counting on that; it helped make his story believable. "How is everyone else taking it?" he asked. 

"Ashela said we should leave them asleep," answered Tamril, and Remant nodded. 

He wasn't surprised. The caravan was led by the merchant Varkas and her six drovers, but they'd brought along a wagon belonging to a displaced family and two other wagons owned by puppeteers, for a token fee. If Ashela had awakened everyone, it would have been chaos... or at least a lot of shouting and recriminations, and the camp certainly wouldn't have been quiet when he returned. Also, explaining that the would-be bandits were dead would have been a lot more awkward. 

Ashela was helping him out. 

"Sensible," he said. "I'll go tell her what happened, and then I need to get back to sleep myself." 

"Quiet duties," Tamril said, the well-wish from one caravan guard to another, and Remant smiled and walked the rest of the way into the camp.

Friday, February 11, 2022

Nothing Left

This week has just been... I'm tired. I think having the boys home from school last week kind of broke me. I've actually been really productive this week, but it's been an uphill slog the whole way. So I don't have any amusing fictions for you this morning, and several of the other things I've been trying to do have been... yeah. Not done. Work stuff has been getting done. Everything else, not so much.

This morning, you get music:

Thursday, February 10, 2022

RoH: Fraught With Magic

Remant walked out into the woods, slipping between the trees and easing through the underbrush until the camp was well behind him. He was fully dressed now, with his sword on his hip and the dagger in his left boot, his bow across his back and a quiver of arrows arranged beneath it, slung crossways at the small of his back. They were still three days out from Doblim, and the woods here were thick. Whoever and whatever was out here, Remant doubted that they were anything more than rumors to the people of the would-be capital city. 

"You come to us?" asked a voice, soft in the darkness. 

It sounded nearby, almost at his shoulder, but Remant shrugged and disdained to look around. He didn't know what sort of magic had been used to project it, but he knew for a fact that nobody was standing behind him. "It seemed easier."

"Whatever it is you carry, it strains the fabric of this world. No difficulty to sense it, no fault to want it." This time the voice came from ahead and off to his left, but he thought that that too was misdirection. 

"On the contrary," he replied. "There is fault in wanting such things."

"Easy to say when you have them." This time the voice was behind him, but farther back. "Easy to say, when your place is secure." 

Remant sighed, but remained where he was. "There's some truth in that," he admitted. "What is it that you want?"

"A place of our own, safe from those who drove us out. Ascendancy, security. A world in which we make the rules by which we are judged."

"Do you not have that now?" Remant still wasn't sure what he was dealing with, but  it sounded as if these beast-bound had been driven away from Doblim, or possibly some other city, and taken a place out here in the woods. 

The voice moved again, or seemed to: "We do, but the cities rise again. With the power you carry, we could drive them back, separate them, isolate them. We could make the world safe."

Safe for whom? Remant shook his head slowly. "Clearly you have power already. Surely you can work out some way to live beyond the cities, to give them something they need and make them accept you."

"Diplomacy?" scoffed the voice, now somewhere off to his right. "We tried that before. Now, it will be conquest. And the power you carry will show us the way." 

The first attack came from behind him, and Remant met it with a sense of regret: four wolves, their shoulders as high as his own, charging in from separate directions, dodging from side to side as they approached. He cut and stepped back and to the right as one wolf fell, cut back and twisted to the left and rear as the second one reached him, forced his eyes shut as he called for a flash of light, and then stepped forward and cut down the remaining two as they stood, staggered. 

"Did you enjoy that?" he asked. "I didn't. Give up this poisonous dream and let me pass."

"We... do not yield," said the voice, and Remant felt the forces stir as a mist sprang up from the ground and spectral figures rose out of the mist. 

"Leave them to their rest," Remant growled, watching as the ghostly figures approached. Then he launched himself among them, and the blade of his saber cut them apart as if they were flesh. They screamed, fell, dissolved. 

"You do have your surprises," the voice admitted, this time drifting across the back of his neck. "But you will fall, and we will take your power."

"Promises, promises," answered Remant. He knelt, pulled the dagger from his boot, and held it in his left hand. His saber balanced easily in his right. "Come and try it."

They came, finally, from all directions: four men and eight women, pulling beast-forms over their human bodies as they fell on him. His sword cut their beast-flesh as easily as it would have parted human, and the dagger covered wounds with ice wherever it struck. They attacked, fell back, gathered over their wounded and attacked again; at the end of things, they all lay still and much of the forest around Remant was covered in frost. Spears of ice pierced several of the corpses. 

Remant sighed. "It didn't have to be like this," he said, though most of them were too far gone to hear him. "We could have sat and talked. You didn't have to raid the camp. You didn't have to try to murder me."

One of the dying beast-bound coughed and looked up at him. "I would-- I would..." Then there came a rattling sound, and the woman fell back a corpse. 

Remant shook his head and turned back towards the caravan.